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IMCore Documentation

Here's what we've found and learned while messing with IMCore

Chats

Getting a Chat Object

Chat objects are defined as IMChat, and we access these via a lookup by guid.
To do this, you'll want to add the IMChatRegistry.h header into your project.
// Retreive a IMChat instance from a given guid
//
// Uses the chat registry to get an existing instance of a chat based on the chat guid
+(IMChat *) getChat: (NSString *) guid {
if(guid == nil) return nil;
IMChat* imChat = [[IMChatRegistry sharedInstance] existingChatWithGUID: guid];
return imChat;
}

Start/Stop Typing in a Chat

This one is relatively simple:
[chat setLocalUserIsTyping:YES];
[chat setLocalUserIsTyping:NO];

Are we Receiving a Typing Indicator?

This one is also pretty simple:
chat.lastIncomingMessage.isTypingMessage
This will provide a bool value. However, this won't provide you with live updates on typing status. To do this, you'll need to make use of ZKSwizzle (read more about this in Contribution Resources).

Listen to Typing Indicator Status

// Credit to w0lf
// Handles all of the incoming typing events
ZKSwizzleInterface(BBH_IMMessageItem, IMMessageItem, NSObject)
@implementation BBH_IMMessageItem
- (BOOL)isCancelTypingMessage {
// isCancelTypingMessage seems to also have some timing issues and adding a delay would fix this
// But I would rather not rely on delays to have this program work properly
//
// We would rather that the typing message be cancelled prematurely rather
// than having the typing indicator stuck permanently
NSString *guid = [self getGuid];
if(guid != nil) {
if([self isLatestMessage]) {
// handle stopped typing status here
}
}
return ZKOrig(BOOL);
}
- (BOOL)isIncomingTypingMessage {
// We do this because the isIncomingTypingMessage seems to have some timing
// issues and will sometimes notify after the isCancelTypingMessage so we need to confirm
// that the sender actually is typing
[self updateTypingState];
// This is here to ensure that no infinite typing occurs
// If for whatever reason the isCancelTypingMessage does not occur,
// this should catch the error in 2 seconds
double delayInSeconds = 2.0;
dispatch_time_t popTime = dispatch_time(DISPATCH_TIME_NOW, (int64_t)(delayInSeconds * NSEC_PER_SEC));
dispatch_after(popTime, dispatch_get_main_queue(), ^(void){
if(self != nil) {
NSString *guid = [self getGuid];
if(guid != nil) {
if([BlueBubblesHelper isTyping:guid] == NO) {
// handle stopped typing status here
}
}
}
});
return ZKOrig(BOOL);
}
// Check to see if this IMMessageItem matches the last IMChat's message
// This helps to avoid spamming of the tcp socket
- (BOOL) isLatestMessage {
NSString *guid = [self getGuid];
// Fetch the current IMChat to get the IMMessage
IMChat *chat = [BlueBubblesHelper getChat:guid];
IMMessageItem *item = (IMMessageItem*) self;
IMMessage *message = item.message;
if(message.isFromMe) return NO;
// If the IMChat's last message matches our own IMMessage, then we can proceed
// this should avoid spamming of the tcp socket
return chat.lastIncomingMessage.guid == message.guid;
}
// Update the typing state by checking the message state
- (void) updateTypingState {
if(![self isLatestMessage]) return;
NSString *guid = [self getGuid];
// If we failed to get the guid for whatever reason, then we can't do anything
if(guid != nil) {
IMChat *chat = [BlueBubblesHelper getChat:guid];
// Send out the correct response over the tcp socket
if(chat.lastIncomingMessage.isTypingMessage == YES) {
// handle started typing status here
} else {
// handle stopped typing status here
}
}
}
@end
In the above code, we use swizzling techniques to "intercept" when iMessage calls the isCancelTypingMessage and isIncomingTypingMessage functions. Due to some timing issues described in the code comments, we double verify to make sure the user has actually started or stopped typing, and then pass that status back to clients.

Mark Chat Read

Like the rest, this is fairly straightforward:
[chat markAllMessagesAsRead];
This will remove the unread dot from macOS iMessage.

Mark Chat Unread

Like the rest, this is fairly straightforward:
[chat markLastMessageAsUnread];
This will add an unread dot to the chat in macOS iMessage.
This method requires macOS Ventura (13.0) or above!

Change Group Chat Name

Once again, another easy method:
[chat _setDisplayName:(@"new name here")];

Add or Remove Participants from a Group Chat

NSArray<IMHandle*> *handles = [[IMHandleRegistrar sharedInstance] getIMHandlesForID:(@"some address here")];
// when removing participants, you don't need to do this if block
if (handles != nil) {
IMAccountController *sharedAccountController = [IMAccountController sharedInstance];
IMAccount *myAccount = [sharedAccountController mostLoggedInAccount];
IMHandle *handle = [[IMHandle alloc] initWithAccount:(myAccount) ID:(@"some address here") alreadyCanonical:(YES)];
handles = @[handle];
}
if([chat canAddParticipants:(handles)]) {
// to add
[chat inviteParticipantsToiMessageChat:(handles) reason:(0)];
// to remove
[chat removeParticipantsFromiMessageChat:(handles) reason:(0)];
}
First, you'll want to pass addresses to IMHandleRegistrar so you can get IMHandle objects for them.
Then make sure those handles are added to the IMAccount (iMessage account), and after that make sure those handles can be added to the chat itself.
Finally, add the participant (or remove the participant). For whatever reason, the reason argument must be 0 or it doesn't work.
There is one caveat with adding and removing participants with this code. The participant has to be inside the iMessage chat.db, otherwise they may not get added. We haven't been able to find a workaround or a way of registering the participant inside the database as of yet.

Update Chat Pinned Status

// if the chat is pinned, unpin it, otherwise pin it
if (!chat.isPinned) {
// get the pinned conversation set, make it mutable, and then add the chat to be pinned
NSArray* arr = [[[IMPinnedConversationsController sharedInstance] pinnedConversationIdentifierSet] array];
NSMutableArray<NSString*>* chatArr = [[NSMutableArray alloc] initWithArray:(arr)];
[chatArr addObject:(chat.pinningIdentifier)];
// convert mutable back to immutable
NSArray<NSString*>* finalArr = [chatArr copy];
// update the pinned conversation array
IMPinnedConversationsController* controller = [IMPinnedConversationsController sharedInstance];
// contextMenu is an arbitrary value, other values may work as well
[controller setPinnedConversationIdentifiers:(finalArr) withUpdateReason:(@"contextMenu")];
} else {
// get the pinned conversation set, make it mutable, and then remove the chat to be unpinned
NSArray* arr = [[[IMPinnedConversationsController sharedInstance] pinnedConversationIdentifierSet] array];
NSMutableArray<NSString*>* chatArr = [[NSMutableArray alloc] initWithArray:(arr)];
[chatArr removeObject:(chat.pinningIdentifier)];
// convert mutable back to immutable
NSArray<NSString*>* finalArr = [chatArr copy];
// update the pinned conversation array
IMPinnedConversationsController* controller = [IMPinnedConversationsController sharedInstance];
// contextMenu is an arbitrary value, other values may work as well
[controller setPinnedConversationIdentifiers:(finalArr) withUpdateReason:(@"contextMenu")];
}
We first grab all the pinned conversations. Then we add or remove the conversation from this array, and send it back to IMPinnedConversationsController. The update reason should be contextMenu otherwise the code may not work.
Pinning chats was introduced on Big Sur, and as such this code will crash if run on macOS 10. This code also seems to crash on Monterey and up - since we cannot run classdump on Monterey yet we have been unable to check and see if the APIs changed.
For now, only use this code on macOS Big Sur.

Messages

Getting an IMMessage

This object is very important when sending a reply or a tapback. We need it to create the association between the existing message that is replied or "tapbacked" to, and the reply or tapback.
+(void) getMessageItem:(IMChat *)chat :(NSString *)actionMessageGuid completionBlock:(void (^)(IMMessage *message))block {
[[IMChatHistoryController sharedInstance] loadMessageWithGUID:(actionMessageGuid) completionBlock:^(IMMessage *message) {
block(message);
}];
}
This is an asynchronous process in IMCore, so it requires the use of a completion block.

Sending a Message (Including Subject, Effect, Mention, and/or Reply)

macOS 10 (no replies)
macOS 11+ (replies)
// now we will deserialize the attributedBody if it exists
NSDictionary *attributedDict = data[@"attributedBody"];
// we'll create the NSMutableAttributedString with the associatedBody string if we can,
// else we'll fall back to using the message text
NSMutableAttributedString *attributedString = [[NSMutableAttributedString alloc] initWithString: data[@"message"]];
// if associateBody exists, we iterate through it
if (attributedDict != NULL && attributedDict != (NSDictionary*)[NSNull null]) {
attributedString = [[NSMutableAttributedString alloc] initWithString: attributedDict[@"string"]];
NSArray *attrs = attributedDict[@"runs"];
for(NSDictionary *dict in attrs)
{
// construct range and attributes from dict and add to NSMutableAttributedString
NSArray *rangeArray = dict[@"range"];
NSRange range = NSMakeRange([(NSNumber*)[rangeArray objectAtIndex:0] intValue], [(NSNumber*)[rangeArray objectAtIndex:1] intValue]);
NSDictionary *attrsDict = dict[@"attributes"];
[attributedString addAttributes:attrsDict range:range];
}
}
NSMutableAttributedString *subjectAttributedString = nil;
if (data[@"subject"] != [NSNull null] && [data[@"subject"] length] != 0) {
subjectAttributedString = [[NSMutableAttributedString alloc] initWithString: data[@"subject"]];
}
NSString *effectId = nil;
if (data[@"effectId"] != [NSNull null] && [data[@"effectId"] length] != 0) {
effectId = data[@"effectId"];
}
void (^createMessage)(NSAttributedString*, NSAttributedString*, NSString*, NSString*) = ^(NSAttributedString *message, NSAttributedString *subject, NSString *effectId, NSString *threadIdentifier) {
IMMessage *messageToSend = [[IMMessage alloc] init];
messageToSend = [messageToSend initWithSender:(nil) time:(nil) text:(message) messageSubject:(subject) fileTransferGUIDs:(nil) flags:(100005) error:(nil) guid:(nil) subject:(nil) balloonBundleID:(nil) payloadData:(nil) expressiveSendStyleID:(effectId)];
[chat sendMessage:(messageToSend)];
if (transaction != nil) {
[[NetworkController sharedInstance] sendMessage: @{@"transactionId": transaction, @"identifier": [[chat lastMessage] guid]}];
}
};
createMessage(attributedString, subjectAttributedString, effectId, nil);
// now we will deserialize the attributedBody if it exists
NSDictionary *attributedDict = data[@"attributedBody"];
// we'll create the NSMutableAttributedString with the associatedBody string if we can,
// else we'll fall back to using the message text
NSMutableAttributedString *attributedString = [[NSMutableAttributedString alloc] initWithString: data[@"message"]];
// if associateBody exists, we iterate through it
if (attributedDict != NULL && attributedDict != (NSDictionary*)[NSNull null]) {
attributedString = [[NSMutableAttributedString alloc] initWithString: attributedDict[@"string"]];
NSArray *attrs = attributedDict[@"runs"];
for(NSDictionary *dict in attrs)
{
// construct range and attributes from dict and add to NSMutableAttributedString
NSArray *rangeArray = dict[@"range"];
NSRange range = NSMakeRange([(NSNumber*)[rangeArray objectAtIndex:0] intValue], [(NSNumber*)[rangeArray objectAtIndex:1] intValue]);
NSDictionary *attrsDict = dict[@"attributes"];
[attributedString addAttributes:attrsDict range:range];
}
}
// if we've got a subject, make the string
NSMutableAttributedString *subjectAttributedString = nil;
if (data[@"subject"] != [NSNull null] && [data[@"subject"] length] != 0) {
subjectAttributedString = [[NSMutableAttributedString alloc] initWithString: data[@"subject"]];
}
// if we've got an effect ID, make the string
NSString *effectId = nil;
if (data[@"effectId"] != [NSNull null] && [data[@"effectId"] length] != 0) {
effectId = data[@"effectId"];
}
// function we can call to create the message easily
void (^createMessage)(NSAttributedString*, NSAttributedString*, NSString*, NSString*) = ^(NSAttributedString *message, NSAttributedString *subject, NSString *effectId, NSString *threadIdentifier) {
IMMessage *messageToSend = [[IMMessage alloc] init];
messageToSend = [messageToSend initWithSender:(nil) time:(nil) text:(message) messageSubject:(subject) fileTransferGUIDs:(nil) flags:(100005) error:(nil) guid:(nil) subject:(nil) balloonBundleID:(nil) payloadData:(nil) expressiveSendStyleID:(effectId)];
// remove this line of code if not on Big Sur and up!!
messageToSend.threadIdentifier = threadIdentifier;
[chat sendMessage:(messageToSend)];
};
// create a thread identifier if we are replying (ONLY WORKS ON BIG SUR)
if (data[@"selectedMessageGuid"] != [NSNull null] && [data[@"selectedMessageGuid"] length] != 0) {
[BlueBubblesHelper getMessageItem:(chat) :(data[@"selectedMessageGuid"]) completionBlock:^(IMMessage *message) {
IMMessageItem *messageItem = (IMMessageItem *)message._imMessageItem;
NSObject *items = messageItem._newChatItems;
IMMessagePartChatItem *item;
// sometimes items is an array so we need to account for that
if ([items isKindOfClass:[NSArray class]]) {
for(IMMessagePartChatItem* imci in (NSArray *)items) {
if([imci._item.guid isEqualToString:(data[@"selectedMessageGuid"])]) {
item = imci;
}
}
} else {
item = (IMMessagePartChatItem *)items;
}
NSString *identifier = @"";
// either reply to an existing thread or create a new thread
if (message.threadIdentifier != nil) {
identifier = message.threadIdentifier;
} else {
identifier = IMCreateThreadIdentifierForMessagePartChatItem(item);
}
createMessage(attributedString, subjectAttributedString, effectId, identifier);
}];
// otherwise just send a regular message
} else {
createMessage(attributedString, subjectAttributedString, effectId, nil);
}`
There's a lot to break down here. This serves as our all-in-one function of sending a message with an effect, subject line, mention, or reply, or any combination of these things (a message could have all of these things at once).
An example JSON object sent to the bundle might look like this:
{
"chatGuid": "iMessage;-;<chat address>",
"subject": "Test", //message subject
"message": "This is a reply, mention, subject, and effect message", //message text
"attributedBody": {
"runs": [{
"attributes": {
"__kIMMessagePartAttributeName": 0, //must be 0
"__kIMMentionConfirmedMention": "<mention contact address>"
},
"range": [17, 7] //range is [startIndex, length] not [startIndex, endIndex]
}],
"string": "mention" //the string of text to show as the mention
},
"effectsId": "com.apple.MobileSMS.expressivesend.impact", //slam effect
"selectedMessageGuid": "<GUID>" //guid for message being replied to
}
And this is how we parse it:
  1. 1.
    Deserialize the attributedBody data object. This is what contains mentions data sent from the client, specifically the range of text that is the mention, and what address it is mentioning.
  2. 2.
    If this data object exists, generate the message NSAttributedString from it. Otherwise, just make a plaintext NSAttributedString.
  3. 3.
    If we have a subject, then make a subject NSAttributedString (otherwise null)
  4. 4.
    If we have an effect ID, make an effect ID NSString (otherwise null)
  5. 5.
    Big Sur+ Only - If we have a selected message GUID (which means the user replied to something), generate a thread originator GUID.
    1. 1.
      We first have to get the IMMessage object for the selected message
    2. 2.
      Get an IMMessagePartChatItem from the IMMessage. We have to be very careful here as sometimes the getter returns an array, and sometimes it returns a single object.
    3. 3.
      Finally, we make the thread identifier. The original message may already have the thread identifier, in which case we use that (i.e. it's already part of a thread). If it doesn't, we can use IMCreateThreadIdentifierForMessagePartChatItem to generate one for us.
  6. 6.
    Send the message with all the parameters (most can be null). Flags set to 100005 is arbitrary, that's what worked for us in our testing.
Be sure to only use the Big Sur specific methods on Big Sur, otherwise the iMessage app will crash on macOS 10.

Parsing a Tapback into its Tapback ID

+(long long) parseReactionType:(NSString *)reactionType {
NSString *lowerCaseType = [reactionType lowercaseString];
if([@"love" isEqualToString:(lowerCaseType)]) return 2000;
if([@"like" isEqualToString:(lowerCaseType)]) return 2001;
if([@"dislike" isEqualToString:(lowerCaseType)]) return 2002;
if([@"laugh" isEqualToString:(lowerCaseType)]) return 2003;
if([@"emphasize" isEqualToString:(lowerCaseType)]) return 2004;
if([@"question" isEqualToString:(lowerCaseType)]) return 2005;
if([@"-love" isEqualToString:(lowerCaseType)]) return 3000;
if([@"-like" isEqualToString:(lowerCaseType)]) return 3001;
if([@"-dislike" isEqualToString:(lowerCaseType)]) return 3002;
if([@"-laugh" isEqualToString:(lowerCaseType)]) return 3003;
if([@"-emphasize" isEqualToString:(lowerCaseType)]) return 3004;
if([@"-question" isEqualToString:(lowerCaseType)]) return 3005;
return 0;
}
This function simply converts text based reaction types to their integer counterparts in iMessage.

Sending a Tapback

1
//Map the reaction type
2
long long reactionLong = [BlueBubblesHelper parseReactionType:(data[@"reactionType"])];
3
// Get the messageItem
4
[BlueBubblesHelper getMessageItem:(chat) :(data[@"selectedMessageGuid"]) completionBlock:^(IMMessage *message) {
5
IMMessageItem *imMessage = (IMMessageIte
6
m *)message._imMessageItem;
7
NSObject *items = imMessage._newChatItems;
8
IMChatItem *item;
9
// sometimes items is an array so we need to account for that
10
if ([items isKindOfClass:[NSArray class]]) {
11
for(IMChatItem* imci in (NSArray *)items) {
12
if([imci._item.guid isEqualToString:(data[@"selectedMessageGuid"])]) {
13
item = imci;
14
}
15
}
16
} else {
17
item = (IMChatItem *)items;
18
}
19
//Build the message summary
20
NSDictionary *messageSummary = @{@"amc":@1,@"ams":[imMessage body].string};
21
// Send the tapback
22
// check if the body happens to be an object (ie an attachment) and send the tapback accordingly to show the proper summary
23
NSData *dataenc = [[imMessage body].string dataUsingEncoding:NSNonLossyASCIIStringEncoding];
24
NSString *encodevalue = [[NSString alloc]initWithData:dataenc encoding:NSUTF8StringEncoding];
25
if ([encodevalue isEqualToString:@"\\ufffc"]) {
26
[chat sendMessageAcknowledgment:(reactionLong) forChatItem:(item) withMessageSummaryInfo:(@{})];
27
} else {
28
[chat sendMessageAcknowledgment:(reactionLong) forChatItem:(item) withMessageSummaryInfo:(messageSummary)];
29
}
30
}];
  1. 1.
    Get the integer representation of the tapback using the parseReactionType function.
  2. 2.
    Get the IMMessage object for the message the user selected to react to
  3. 3.
    Get an IMMessagePartChatItem from this IMMessage. As is the case when sending a reply, sometimes the getter is an array and sometimes it is the single object, so watch out.
  4. 4.
    Build a message summary. This is what is shown on the chat list page, e.g. 'John liked "Test"'. amc stands for associated message content, while ams stands for associated message summary.
  5. 5.
    Set the second value to the body of the message being reacted to. If this message is a non-text message, the body string will be the unicode ufffc.
  6. 6.
    Due to the above, we want to make sure we don't mistakenly send a summary with a non-displayable unicode character inside it. Thus, we set the summary to null if we detect the body string to be ufffc.

Editing a Message

1
// get the chat
2
IMChat *chat = [BlueBubblesHelper getChat: data[@"chatGuid"] :transaction];
3
// get the message
4
[BlueBubblesHelper getMessageItem:(chat) :(data[@"messageGuid"]) completionBlock:^(IMMessage *message) {
5
// generate the two NSMutableAttributedStrings
6
NSMutableAttributedString *editedString = [[NSMutableAttributedString alloc] initWithString: data[@"editedMessage"]];
7
NSMutableAttributedString *bcString = [[NSMutableAttributedString alloc] initWithString: data[@"backwardsCompatibilityMessage"]];
8
NSInteger index = data["@partIndex"];
9
// send the edit
10
[chat editMessage:(message) atPartIndex:(index) withNewPartText:(editedString) backwardCompatabilityText:(bcString)];
11
}];
This one is fairly easy. The only tricky part is the part index, which corresponds to which part of a message is being edited. Sometimes, a message can be stacked as so:
Message
Attachment
Message
The part index tells IMCore which part of the message is actually being edited, as there are two separate message strings that could be changed. The indexes start at 0.

Unsending a Message

1
// get the chat
2
IMChat *chat = [BlueBubblesHelper getChat: data[@"chatGuid"] :transaction];
3
// get the message
4
[BlueBubblesHelper getMessageItem:(chat) :(data[@"messageGuid"]) completionBlock:^(IMMessage *message) {
5
// find the message item corresponsing to the part index
6
IMMessageItem *messageItem = (IMMessageItem *)message._imMessageItem;
7
NSObject *items = messageItem._newChatItems;
8
IMMessagePartChatItem *item;
9
// sometimes items is an array so we need to account for that
10
if ([items isKindOfClass:[NSArray class]]) {
11
item = items[data["@partIndex"]];
12
} else {
13
item = (IMMessagePartChatItem *)items;
14
}
15
// retract (unsend) the message
16
[chat retractMessagePart:(item)];
17
}];
As with editing a message, the part index is crucial to know which part has been unsent and then use the IMMessagePartChatItem in the method correctly.

Currently Known Issues

  1. 1.
    Sometimes, the IMMessagePartChatItem will not exist. This is almost always for messages that are old. If this happens, tapbacks won't work, and replies will have a weird bug where they attach to an "empty" message. See this ticket for more details.
  2. 2.
    The reaction function currently doesn't support reacting to a message with multiple parts, for example a message with multiple attachments. This is likely also to do with IMMessagePartChatItem but we haven't figured it out quite yet. See this ticket for more details.